Duskmourn: House of Horror (DSK) Play Booster Box

Duskmourn: House of Horror (DSK) Play Booster Box

Dhs. 590.00 AED
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Duskmourn: House of Horror (DSK) Play Booster Box

Duskmourn: House of Horror (DSK) Play Booster Box

Dhs. 590.00 AED

Magic: The Gathering — Duskmourn: House of Horror (set code: DSK) is a Standard-legal Magic: The Gathering expansion released on September 27, 2024. Duskmourn is one of the most tonally distinctive sets in Magic's history — a full commitment to the horror genre set inside a plane that has been entirely consumed by a single nightmarish sentient House. The plane of Duskmourn is the House. The House is everywhere. There is no outside. Players, Planeswalkers, and iconic characters from across the Magic Multiverse have been pulled inside against their will, and survival depends on navigating its ever-shifting rooms, corridors, and horrors.

The horror aesthetic draws explicitly from modern horror film and television — haunted houses, glitch entities, nightmare creatures, possessed toys, shadow monsters, and supernatural dread. Visually this makes Duskmourn one of the most striking sets in recent Magic history, with card treatments designed to evoke the feeling of found footage, corrupted video, and supernatural manifestations. The Japan Showcase treatment — introduced in this set and returning in subsequent releases — features cards redesigned in the style of Japanese horror art, representing some of the most collectible alternate treatments in 2024 Magic.

Four mechanics define the gameplay experience. Room cards are a new card type featuring two halves called doors — you cast one door to enter the Room and unlock its effects, then pay additional mana later to unlock the other door and access everything the Room offers. Impending lets you cast creature spells ahead of time with time counters, entering as a non-creature permanent that transforms into a creature once all counters are removed — representing horrors building and manifesting over time. Manifest Dread puts the top two cards of your library face-down on the battlefield, letting you choose one to manifest as a 2/2 face-down creature, then put the other in your graveyard. Delirium returns from Shadows Over Innistrad, rewarding players for having four or more card types in their graveyard with powerful bonuses. The set also introduces Glitch tokens — ghostly entities that haunt the battlefield — and Nightmare as a pushed creature type with strong tribal synergies.

Play Boosters may also contain Special Guest cards (SPG 64-73) — 10 highly desirable reprints with new Duskmourn-themed artwork featuring characters from across the Multiverse pulled into the House, including a Collected Company version depicting the rescue team assembled to save Nashi. The full main set contains 276 cards plus alternate treatments bringing the card count above 367.

Note: this box contains 36 packs — one of the last sets in the larger format before Wizards standardised at 30 packs per Play Booster box.

Box contents: 36 Play Booster packs per box. Each pack contains 14 Magic: The Gathering cards plus 1 Token or Art card. 1 to 4 Rare or higher cards per pack. 1 Traditional Foil card guaranteed per pack. Traditional Foil Mythic Rare in 1% of packs. Traditional Foil Land in 20% of packs. May contain Special Guest cards SPG 64-73. Language: English. Publisher: Wizards of the Coast. Condition: Factory sealed.

Ideal for Magic players who love horror themes and want Room, Impending, and Manifest Dread mechanics in Standard and Commander, collectors chasing the Japan Showcase treatments introduced in this set, fans of Innistrad-era Magic who enjoy Delirium and Nightmare creature types, and anyone who wants one of the most atmospherically distinctive sets in recent Magic history. Cards are randomised and specific pulls are not guaranteed. Recommended for ages 13 and up.

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